Add unit tests

This commit is contained in:
Mayuresh Gaitonde
2020-12-17 17:25:53 -08:00
parent 3702339f44
commit 6be4d69d02
705 changed files with 120529 additions and 150051 deletions

View File

@@ -25,6 +25,8 @@ import (
"google.golang.org/grpc/balancer"
"google.golang.org/grpc/connectivity"
"google.golang.org/grpc/grpclog"
"google.golang.org/grpc/internal/buffer"
"google.golang.org/grpc/internal/grpcsync"
"google.golang.org/grpc/resolver"
)
@@ -32,71 +34,17 @@ import (
type scStateUpdate struct {
sc balancer.SubConn
state connectivity.State
}
// scStateUpdateBuffer is an unbounded channel for scStateChangeTuple.
// TODO make a general purpose buffer that uses interface{}.
type scStateUpdateBuffer struct {
c chan *scStateUpdate
mu sync.Mutex
backlog []*scStateUpdate
}
func newSCStateUpdateBuffer() *scStateUpdateBuffer {
return &scStateUpdateBuffer{
c: make(chan *scStateUpdate, 1),
}
}
func (b *scStateUpdateBuffer) put(t *scStateUpdate) {
b.mu.Lock()
defer b.mu.Unlock()
if len(b.backlog) == 0 {
select {
case b.c <- t:
return
default:
}
}
b.backlog = append(b.backlog, t)
}
func (b *scStateUpdateBuffer) load() {
b.mu.Lock()
defer b.mu.Unlock()
if len(b.backlog) > 0 {
select {
case b.c <- b.backlog[0]:
b.backlog[0] = nil
b.backlog = b.backlog[1:]
default:
}
}
}
// get returns the channel that the scStateUpdate will be sent to.
//
// Upon receiving, the caller should call load to send another
// scStateChangeTuple onto the channel if there is any.
func (b *scStateUpdateBuffer) get() <-chan *scStateUpdate {
return b.c
}
// resolverUpdate contains the new resolved addresses or error if there's
// any.
type resolverUpdate struct {
addrs []resolver.Address
err error
}
// ccBalancerWrapper is a wrapper on top of cc for balancers.
// It implements balancer.ClientConn interface.
type ccBalancerWrapper struct {
cc *ClientConn
balancer balancer.Balancer
stateChangeQueue *scStateUpdateBuffer
resolverUpdateCh chan *resolverUpdate
done chan struct{}
cc *ClientConn
balancerMu sync.Mutex // synchronizes calls to the balancer
balancer balancer.Balancer
scBuffer *buffer.Unbounded
done *grpcsync.Event
mu sync.Mutex
subConns map[*acBalancerWrapper]struct{}
@@ -104,11 +52,10 @@ type ccBalancerWrapper struct {
func newCCBalancerWrapper(cc *ClientConn, b balancer.Builder, bopts balancer.BuildOptions) *ccBalancerWrapper {
ccb := &ccBalancerWrapper{
cc: cc,
stateChangeQueue: newSCStateUpdateBuffer(),
resolverUpdateCh: make(chan *resolverUpdate, 1),
done: make(chan struct{}),
subConns: make(map[*acBalancerWrapper]struct{}),
cc: cc,
scBuffer: buffer.NewUnbounded(),
done: grpcsync.NewEvent(),
subConns: make(map[*acBalancerWrapper]struct{}),
}
go ccb.watcher()
ccb.balancer = b.Build(ccb, bopts)
@@ -120,28 +67,23 @@ func newCCBalancerWrapper(cc *ClientConn, b balancer.Builder, bopts balancer.Bui
func (ccb *ccBalancerWrapper) watcher() {
for {
select {
case t := <-ccb.stateChangeQueue.get():
ccb.stateChangeQueue.load()
select {
case <-ccb.done:
ccb.balancer.Close()
return
default:
case t := <-ccb.scBuffer.Get():
ccb.scBuffer.Load()
if ccb.done.HasFired() {
break
}
ccb.balancer.HandleSubConnStateChange(t.sc, t.state)
case t := <-ccb.resolverUpdateCh:
select {
case <-ccb.done:
ccb.balancer.Close()
return
default:
ccb.balancerMu.Lock()
su := t.(*scStateUpdate)
if ub, ok := ccb.balancer.(balancer.V2Balancer); ok {
ub.UpdateSubConnState(su.sc, balancer.SubConnState{ConnectivityState: su.state, ConnectionError: su.err})
} else {
ccb.balancer.HandleSubConnStateChange(su.sc, su.state)
}
ccb.balancer.HandleResolvedAddrs(t.addrs, t.err)
case <-ccb.done:
ccb.balancerMu.Unlock()
case <-ccb.done.Done():
}
select {
case <-ccb.done:
if ccb.done.HasFired() {
ccb.balancer.Close()
ccb.mu.Lock()
scs := ccb.subConns
@@ -150,17 +92,17 @@ func (ccb *ccBalancerWrapper) watcher() {
for acbw := range scs {
ccb.cc.removeAddrConn(acbw.getAddrConn(), errConnDrain)
}
ccb.UpdateState(balancer.State{ConnectivityState: connectivity.Connecting, Picker: nil})
return
default:
}
}
}
func (ccb *ccBalancerWrapper) close() {
close(ccb.done)
ccb.done.Fire()
}
func (ccb *ccBalancerWrapper) handleSubConnStateChange(sc balancer.SubConn, s connectivity.State) {
func (ccb *ccBalancerWrapper) handleSubConnStateChange(sc balancer.SubConn, s connectivity.State, err error) {
// When updating addresses for a SubConn, if the address in use is not in
// the new addresses, the old ac will be tearDown() and a new ac will be
// created. tearDown() generates a state change with Shutdown state, we
@@ -171,20 +113,28 @@ func (ccb *ccBalancerWrapper) handleSubConnStateChange(sc balancer.SubConn, s co
if sc == nil {
return
}
ccb.stateChangeQueue.put(&scStateUpdate{
ccb.scBuffer.Put(&scStateUpdate{
sc: sc,
state: s,
err: err,
})
}
func (ccb *ccBalancerWrapper) handleResolvedAddrs(addrs []resolver.Address, err error) {
select {
case <-ccb.resolverUpdateCh:
default:
func (ccb *ccBalancerWrapper) updateClientConnState(ccs *balancer.ClientConnState) error {
ccb.balancerMu.Lock()
defer ccb.balancerMu.Unlock()
if ub, ok := ccb.balancer.(balancer.V2Balancer); ok {
return ub.UpdateClientConnState(*ccs)
}
ccb.resolverUpdateCh <- &resolverUpdate{
addrs: addrs,
err: err,
ccb.balancer.HandleResolvedAddrs(ccs.ResolverState.Addresses, nil)
return nil
}
func (ccb *ccBalancerWrapper) resolverError(err error) {
if ub, ok := ccb.balancer.(balancer.V2Balancer); ok {
ccb.balancerMu.Lock()
ub.ResolverError(err)
ccb.balancerMu.Unlock()
}
}
@@ -197,7 +147,7 @@ func (ccb *ccBalancerWrapper) NewSubConn(addrs []resolver.Address, opts balancer
if ccb.subConns == nil {
return nil, fmt.Errorf("grpc: ClientConn balancer wrapper was closed")
}
ac, err := ccb.cc.newAddrConn(addrs)
ac, err := ccb.cc.newAddrConn(addrs, opts)
if err != nil {
return nil, err
}
@@ -229,11 +179,31 @@ func (ccb *ccBalancerWrapper) UpdateBalancerState(s connectivity.State, p balanc
if ccb.subConns == nil {
return
}
ccb.cc.csMgr.updateState(s)
// Update picker before updating state. Even though the ordering here does
// not matter, it can lead to multiple calls of Pick in the common start-up
// case where we wait for ready and then perform an RPC. If the picker is
// updated later, we could call the "connecting" picker when the state is
// updated, and then call the "ready" picker after the picker gets updated.
ccb.cc.blockingpicker.updatePicker(p)
ccb.cc.csMgr.updateState(s)
}
func (ccb *ccBalancerWrapper) ResolveNow(o resolver.ResolveNowOption) {
func (ccb *ccBalancerWrapper) UpdateState(s balancer.State) {
ccb.mu.Lock()
defer ccb.mu.Unlock()
if ccb.subConns == nil {
return
}
// Update picker before updating state. Even though the ordering here does
// not matter, it can lead to multiple calls of Pick in the common start-up
// case where we wait for ready and then perform an RPC. If the picker is
// updated later, we could call the "connecting" picker when the state is
// updated, and then call the "ready" picker after the picker gets updated.
ccb.cc.blockingpicker.updatePickerV2(s.Picker)
ccb.cc.csMgr.updateState(s.ConnectivityState)
}
func (ccb *ccBalancerWrapper) ResolveNow(o resolver.ResolveNowOptions) {
ccb.cc.resolveNow(o)
}
@@ -257,6 +227,7 @@ func (acbw *acBalancerWrapper) UpdateAddresses(addrs []resolver.Address) {
}
if !acbw.ac.tryUpdateAddrs(addrs) {
cc := acbw.ac.cc
opts := acbw.ac.scopts
acbw.ac.mu.Lock()
// Set old ac.acbw to nil so the Shutdown state update will be ignored
// by balancer.
@@ -272,7 +243,7 @@ func (acbw *acBalancerWrapper) UpdateAddresses(addrs []resolver.Address) {
return
}
ac, err := cc.newAddrConn(addrs)
ac, err := cc.newAddrConn(addrs, opts)
if err != nil {
grpclog.Warningf("acBalancerWrapper: UpdateAddresses: failed to newAddrConn: %v", err)
return